using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using LS.Event;

namespace LS.Localization
{
    public class LoadLocalizationSettingSuccessEventArgs : LSGameEventArgs<LoadLocalizationSettingSuccessEventArgs>
    {
        public string assetName;
        public float duration;
        public object userData;

        public override void Clear()
        {
            assetName = null;
            duration = default;
        }
    }
}
